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Spriterengine/objectinfo/BoneInstanceInfo
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Spriterengine/objectinfo/PointInstanceInfo SoundFile to store shared sound resources to be used by sound objects, and create your custom extended version of SoundObjectInfoReference to playback and control volume of the shared sound resourcesĪnd pass to SpriterModel to enable debug rendering: ImageFile to store shared texture/image resources to be used by sprite objects You can specify a separate SpriterFileDocumentWrapper for scml (xml) and scon (json), which will be automatically selected upon loading based on the file extension
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SpriterFileDocumentWrapper (and Element and Attribute Wrappers) to create parsing code. The other included files are for example purposes.Įxtend (All of the following can be found in spriterengine/override) :Īnd pass to SpriterModel so it can use your own inherited versions of : And two examples for loading: TinyXml and PugiXmlīasic animations Bone animations All curve types (Instant, Linear, Quadratic, Cubic, Quartic, Quintic, Bezier) Points Collision Rectangles SubEntities Events (Triggers) Sounds Variables Tags Character Maps Animation BlendingĪll necessary files are in the 'spriterengine' folder. Each flyweight instance minimizes cycles spent in random access and iteratating through containers using stored pointers and iterators wherever possible. Additional instances are flyweights that take up less ram than the initially the loaded model. SpriterPlusPlus aims to be as quick as possible playing back animations, and iterating additional characters once loaded. A C++ Implementation for Spriter animations